showing 1 - 50 of 123 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescription
Jurassic Park: The Lost World  ??Done by an, as of yet, unknown pirate operation. Its a port of the Sega Genesis (MegaDrive) version. The graphics are from the NES version of Jurassic Park but improved. Reproduction cartridges of this game are available to be purchased as well. labelminimizeminimize
World Championship Racing Gametek? labelminimizeminimize
10-Yard Fight  Irem1985You're the quarterback in this amazingly real football game!Enjoy realistic grid-iron action as you move your team up and down the field to victory! Run, pas, kick, punt--you call the plays in this true-to-life football game.
Play against the computer, or against a friend, for hours of real football action. The sights, the sounds and the plays are so real, you'll think you're right on the fifty yard line!***
[64]***[media=youtube]5LUyTv9j1TM[/media]***NES-TY-USA
Early cartridges did not include a catalog number, thus there are two know label variations for this game.
2 players simultaneous.
Part of Nintendo's Sports Series marketing label.
[Zerothis]***10-Yard Fight ist the first American Football game for the NES / Famicom and an arcade port. The game indeed plays like a simple arcade game. There is not much strategy involved. Controls could be better and the running speed is too slow (harder difficulty levels only consist of your team running even slower). All in all a poor representative of its sport.
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Mach Rider  Nintendo1985
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[52]***Mach Rider is an early Famicom/NES motorcycle racing game set in the future. The controls and not optimal and the obstacles on the street are unfair. There is no real sense of driving in this game, the graphics and sound are unspectacular. One of Nintendo's weakest releases for their Famicom/NES system.***It's the year 2112. Earth has been invaded by the forces of evil. Battle the invaders as you race from sector to sector on your motorcycle, searching for survivors. Feel the incredible sense of speed as you zip past evil Quadrunners and zigzag between treacherous rocks, oil spills and other obstacles on the course. For a different challenge, create your own course in Design Mode, using the various twists, turns and straightaways the game has to offer. Remember, you are Earth's only hope—you are Mach Rider.
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Portopia Renzoku Satsujin Jiken  Enix (Chunsoft)1985The first real adventure game for the NES (or any other console system) is a port from a popular game on Japanese homecomputer systems. Instead of typing in commands they changed the system to feature a command list in the rigt side of the screen which you could choose from. This control method set a standard among Japanese-style console adventure games. The game itself is only mildly interesting though. It doesn't have a save feature, neither via battery backup nor passwords. But that isn't really necessary, because the game is very short. The graphics of the few locations are not very detailed and in parts look like drawn by a six-year old kid. The game sold very well on the NES and paved the way for many successors with similar gameplay, but today the content feels rather shallow. The game didn't age very well. labelimageminimize
The Goonies  Konami1986[media=youtube]https://youtu.be/_VujmV_fkeI[/media]***
[17]***This was the second 8-bit Nintendo game based on a movie. And this on was actually created to be based on a movie (not a re-branded version of another game). Quite odd, its based on a North American movie and yet never released outside of Japan for the NES.***The Goonies is a maze-like platform game based on the movie of same name. Your task is to find and rescue all your friends, who are behind closed doors which have to be opened with bombs that can be found from killed enemies. You also have to find key parts, which are also behind said doors. The game's difficulty level is low. Once you know your way through the rather small mazes the game offers not much challenge. Nevertheless it is maybe the second-best platform game for the NES at the time of its release (only beaten by Super Mario Bros.), due to its good playability and controls. Music is also well done when compared to the usual high-pitched noisy music of other early NES/Famicom games.***Released only in Japan, Americans had to settle for the playchoice-10 or Vs. System arcade versions
[Zerothis]
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Sqoon  Irem (Home Data)1986Sqoon is a horizontally scrolling shoot'em up game. The player controls a submarine where he not only has to shoot everything in sight but also has to rescue as many humans as possible from underwater farms (where they are held like cattle by hungry alien invaders *cough*). Only by delivering people or gold bars to the surface you can fill up necessary fuel. Without fuel or touching an enemy you die. The graphics are not very detailed, background graphics consist mainly of simple blue water. Controls are average. Worst part is the miserable hit detection and the boringness that comes as soon as you have seen two levels. There is virtually no variety in later levels. After the eighth stage the game starts at stage one with some more palette swapped backgrounds.***The proper name is "Sqoon", however, proper spelling would be Squoon. which is not the actual title of this game. labelimageminimize
Sherlock Holmes: Hakushaku Reijou Yuukai Jiken  Towa Chiki (Another)1986[media=youtube]2OTPWbpYEQc[/media]***I don't know what the goal is in this game. You run around in different British cities and try to find clues about something I don't know about. And actually I couldn't care less, because the game is bad, one of the worst games for the Famicom I have played so far. So, there you have your top-view running around in the city scenes, where you kick and stab innocent looking citizens to gain money. Additionally there are locations where the game switches to side-view platform scenes, which have terrible controls. And everytime! you beat one of the numerous evil looking humans the game stops and gives you a text message which might be some kind of hints. And everything in this game, all items and clues are very well hidden. Yes, I admit that many old games had things very well hidden on the brink of unfairness, but at least they had acceptable controls. The music is an extremely annoying high-pitched something. So eventually (if you happen to play this game for longer than 5 minutes) you might buy a trip to the next city for more unplayable action goodness. I can't see anything positive about this game. labelimageminimize
Deadly Towers  Brøderbund;Irem (Lenar)1986You are young Prince Myer, setting out to defend the ancient kingdom of Willner. Rubas, King of Devils, has built a castle in the north and is preparing to invade your kingdom. Ringing magic bells, he is calling out an army of the most terrifying creatures known (or unknown) to man. To defeat Rubas, you must journey to his palace and burn down his seven bell towers. On your quest, you will collect weapons and armor to defend yourself against rats and crawlers; bats, snakes and slime; demons, dragons and more. You'll need every ounce of help you can get. For you are all that stands between your people and the forces of darkness.***Deadly Towers is a mixed-bag. The gameplay is similar to [game=#9176]The Legend of Zelda[/game], with the perspective being a bit more 3D-ish. For a game released in 1986 it looks rather advanced. The graphics are nice, the music is good and the game is huge. The game has major flaws however. Some of them are not uncommon for an early NES game. Many necessary items are very well hidden in non-obvious spots. The difficulty level is too high. In this game the beginning is even the hardest part of the game. Being badly equipped you have barely a chance againts the many monsters. Sometimes when you run over a certain spot you are teleported into a dungeon. And you cannot immediately leave the dungeon, until you find the exit. Making things worse, the dungeons are huge 16x16 screen mazes with many difficult monsters. And only in these dungeons you can find shops where you can buy some better equipment to survive the final seven towers where seven bells are hidden, which you must find and destroy in order to challenge the end boss. Now with a walkthrough and cheat at hand I could avoid the biggest frustration, but I understand people who say that this game is a game design disaster.***"Mashou" is used in official documentation.

Journey through this 3D looking game to collect the evil magic bells from the 7 bell towers and burn them in the sacred flame.

Mashō literally means "Evil Bell" an is a pun of 魔性 which means meaning "devilishness." It was supposed to be titled "Hell's Bells," in English but this title qualified for Nintendo's unwritten censorship rules. Oddly, there are Holy Crosses shown all through the game and the game is pretty blatant that God himself has personally asked the game's protagonists to complete this quest.

This game has a very long crawl screen of text. Possibly the longest crawl of any game previous and I can't think of a longer since. The text mentions that the castle explored in the game is actually under construction. This can thinly justify the level structure.

[spoiler=Quick & Dirty Passwords Hack:;Close Passwords Hack]start, die immediately, change the 1st 2 letters of your password to "FE". Now you have lots of good equipment.[/spoiler][spoiler=Passwords:;Close Passwords:]GDXHDPMM10 Start with a lot of items
EF1KDK.KTX End of the Game
GDXHDPMM10 Another easy start
EE1KBK.TTT An Easy start
54DK1P4WC4 Final Battle with double shot
.AZODKNXTJ Final Battle with parallel shot[/spoiler][spoiler=Game Gene codes:;Close Game Gene codes:]LGXELPZU Start with 75 Ludder
GXSONPST No Damage
ZEUPKYPE 10x Ludder
GOUPUYIA 4x Ludder
GXUGLVON No charge at stores[/spoiler]
[Zerothis]***I'm surprised to find this game listed on many 'worst games of all time' lists. Ya, its insanely hard. And true, the character and enemies moves in plain 2D even though the enemies are (not) placed in a weird pseudo 3D non-existent environment. And, I'll admit, generally hidden/invisible entrances are used for required main levels instead of just secret bonus areas. And, ok, 20 hit points for the first enemy encountered in the game that isn't even a boss and doesn't even have a name, and doesn't even have a face, or a brain, or limbs, or multiple colors, is a bit excessive. Oh and instead of finding a way to the remotest part of the dungeons, grabbing the treasure and being teleported out, the player is teleported into the remotest part of the insanely complex dungeons, loses treasures, and must find their own way out. It could be worse, imagine if it had no continue option (which is easily exploited btw. [spoiler]Start the game, die, then change the first two letters of your continue password to "EF" or "FE".[/spoiler] Wimpy). [b]However, I like it for the challenge[/b], I find the false 3Dishness very retro (by 1986 standards), in a good way. This game proceeded [gameid=9176]The Legend of Zelda[/gameid] and in many ways its better, imo. The size of dungeons and the order of their 'completion' are superior. Deadly towers was actually the 2nd NES game I ever played after Super Mario Bros. It took me about 300 hours to beat. [b]This game gets 4.5 stars by me.[/b]
Summary of good points:
Challenging
Save your progress
Enemy Variety
Many Enemies Sharing Screen
Eight-way Movement
Eight-way Attack
Vast world to explore
Many secrets
Permanent upgrades
3Dish
Unique light-up cartridge (Japan version)
[Zerothis]
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Track & Field  Konami;Kemco (Konami)1987The Armchair Olympics Are On The Air! This ain't no 20-minute workout. It's the ultimate in head-to-head athletic competition, in 8 grueling events. 100-Meter Dash. Long Jump. Hurdles. Javelin. Skeet Shooting. Triple Jump. Archery. And the High Jump. No timeouts, no breathers, no water boys. Just you and your own exhaustion. So get psyched. Pick your level of competition and the opening event. Then block out the roar of the crowd, and take a deep breath. Because it's not whether you win or lose. It's whether you survive.***1 player or 2 players simultaneous competitive.
[Zerothis]***Track & Field combines the events of the two separate Japanese cartridges [game=#173086]Hyper Olympic[/game] and [game=#168936]Hyper Sports[/game] into a new game, which was a very good idea, because with a total of eight events you get more fun for your money. All events are very well playable and motivating. The game had a very late release date in Europe (1992) and apparently they renamed the title to profit from the fact that this was the year of the Olympic Summer Games in Barcelona (Spain).
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Rad Racer  Square;Nintendo (Square)1987
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[47]***NES-RC-CAN Rad Racer UPC:0-74299-00988-4, Mattel catalog number:sku:0988, published in Canada
NES-RC-GBR Rad Racer UPC:0-74299-00988-4, Mattel catalog number:sku:0988, published in Great Britain***This is no ordinary game pak. This is Rad Racer. Nintendo's thrilling 3-D video game. Rad Racer comes action-packed with revolutionary 3-D technology and 3-D glasses (they're free inside) that will have you really believing you're in the middle of a cross country rally race-cruising along at 200 miles per hour!Rad Racer takes you through 8 treacherous race courses including the Los Angeles Nightway, the San Francisco Highway and the Grand Canyon. Choose the Ferrari and you'll enter a Super Machine competition where you'll race against Corvettes and Lamborghinis. Select the F-1 Machine and you'll compete against incredibly fast cars. Whether it's Ferrari or F-1, 3-D or Regular mode, Rad Racer's hair-pin curves, dare-devil turns and realistic action will bring home all the fun and excitement of real rally racing. Think you're up to it? Then drivers start your engines. It's Rad Racer!***"Rad Racer" is as much an OutRun clone for the NES as it can get. You race on eight tracks against a time limit with checkpoints. Each of the tracks has different backgroung graphics, there are three tunes to choose from (which can even be changed while driving) and you can choose your car from either a ferrari sports car or a formula 1 style racing car. The game is fast and all elements are decently implemented, but it also feels monotonous at times. Each stage features only one set of car graphics and the incoming "car waves" reminded me often enough of the old game [game=#5165]Enduro[/game].
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Nekketsu Kouha Kunio-Kun  Technos;Taito (Technos)1987[b]REBEL WITHOUT A CAUSE[/b]

In the knife-edge world of the vigilante there is no place to rest, no time to think — but look sharp — there is always time to die! From the city subways to the gangland ghettos you will always encounter the disciples of evil who's mission it is to exterminate the only man on earth who dares to throw down the gauntlet in their path — the Renegade. [b]PLAY RENEGADE... PLAY MEAN![/b]***Renegade has some significance for the Beat'em Up genre which would implement lots of Renegade's gameplay elements. But I don't think the NES version plays very good. I felt that kick-jumping is the most effective method for the whole game. Parts of it are frustrating. The last level annoyed me quite a bit with trying to find the right way through many screens. The Japanese and US versions have in parts different background and sprite graphics. The overall quality of the graphics is ok, and there is even some variety in gameplay with a scene where you must ride a motorbike. And as mentioned at the beginning, it is a rather innovative game.
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Getsufuu Maden  Konami1987"Getsufuu Maden" plays like a mix of [game=#7949]Zelda II The Adventure of Link[/game] and [game=#7647]Castlevania[/game]. And as a bonus to the overworld map and side-scrolling action there are even three huge dungeons which you must explore in third-person perspective. The game is of high quality with lots of (short) levels, shops and interesting boss battles. Some repetitive parts can not be avoided however. There is lots of backtracking through already played levels. Graphics and music are good Konami standard, which means a step better than most other companies at that time. BTW: The box art is a special lenticular print (changing its image depending on which angle you look at it), so my box scan looks rather strange.***[media=youtube]5VuU2rvPmGI[/media] labelimageminimize
Street Cop  Bandai1987The sixth game in Bandai's series for the PowerPad "controller" and the last one that was also published in the US. You are a cop which has to catch a certain amount of criminals in each level. Now the problem is that I lack a PowerPad and playing it on an emulator is not the best option so its hard to really rate the game. It is nicely done with proper graphics and music but nothing really memorable. labelimageminimize
Kaiketsu Yanchamaru  Irem;Data East (Tose)1987[media=youtube]wCEZkLcKrEk[/media]***Compared to other NES/Famicom titles from 1987, Kid Niki is a refreshingly simple and straight-forward platform game. No strange gameplay mechanics or complicated maze-like layouts. Quick reflexes is all that is needed. Of course the game has some secret areas, but they are not mandatory. The game controls are nice and the levels look different enough. The game only lacks a bit of variety in enemy types and the same music plays in nearly each level (with the exception of one cave level which has different music I think). labelimageminimize
Jaws  LJN (Atlus;Westone)1987A rather weak game based on the "Jaws" horror movies and one of the first games from US publisher Ljn. You must and kill sea creatures in order to collect shells, buy upgrades with them to level up and boost your attack power and once you are strong enough attack and kill Jaws. The game is really short and quite easy, because Jaws can not kill you when you are swimming at the surface. The endgame where you have to ram Jaws with your boat is interesting, but too short as is the whole game. On the other hand collecting shells is really monotonous, so one might be thankful about that. labelimageminimize
Stick Hunter: Exciting Ice Hockey Game  K Amusement Leasing (Micronics)1987"Stick Hunter" was the first ice hockey game for the Famicom/NES, predating Nintendo's popular [url=http://www.uvlist.net/game-7876-Ice+Hockey]Ice Hockey[/url] by a month. Of course Stick Hunter must be compared with Nintendo's Ice Hockey and it loses in all aspects. Graphics and sound are only average at best, but that isn't the gamebreaking aspect. "Stick Hunter is just on the border of being unplayable. Overall bad controls ruin the gameplay badly. labelimageminimize
Taito Grand Prix: Eikou e no License  Taito (Now Production)1987"Taito Grand Prix" is a pretty unusual and ambitious racing game for the Famicom. It is one of the earliest games featuring tuning and upgrading your car. And that is not all. Between the races you can move around on a kind of overworld and visit different cities. In the cities are shops where you can buy car parts and take part in a few races. You start the game with a mini-van, after finishing low rank races you can upgrade to a ferrari. Successfully beating all courses will give you access to a complete formula 1 season. Content-wise the game offers quite a lot for its time. Gameplay is the usual [url=http://www.uvlist.net/game-10081-OutRun]Out Run[/url], [url=http://www.uvlist.net/game-155-Pole+Position]Pole Position[/url] mix. The games has lots of courses, but sadly they are also repetitive of course. Even the Formula 1 courses take place in the usual low rank areas (desert scenario in Italy?). That damped my initial enthusiasm quite a bit. Controls are ok. So in the end "Taito Grand Prix" was partly ahead of its time and partly just another standard driving game when it comes to the driving action itself.***The game notably allows players to exceed 255 kilometers per hour. 8-bit games must allocate two bytes of memory to exceed the number 255. Most action oriented games of at the time don't bother for any numbers to exceed 255 except for a score; they opted to allocate only 1 byte for any number that goes higher than the number 1.

This cartridge contains Save RAM and appears to have a battery door so that is can be replaced. However, the door is fake.
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Metal Gear  Konami;Ultra Games;Playtronic (Konami)1987Outer Heaven leader CaTaffy has activated the ultimate super weapon: Metal Gear! Responding to the crisis, covert unit "Fox Hound" is called into action, and that's where you come into play. Trained in hand-to-hand combat and skilled in every weapon known to man, you're Fox Hound's lethal fighting machine, code named "Solid Snake". But on this mission you better be sly as well, to surprise heavily-armed enemies, busting 'em up quietly and rescuing their hostages before alarms are triggered. Plus you gotta maintain radio contact with Commander South, who'll feed you crucial info on Metal Gear's whereabouts. To survive, capture sub-machine guns, Barettas, grenade launchers, and plastic explosives, until you find and destroy Metal Gear, ending CaTaffy's reign of terror!***
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[1]***On the one hand "Metal Gear" is a classic, introducing stealth elements into the action-adventure genre and the first game in one of the most successful and acclaimed videogame series ever. Graphics are nice and controls are good. However there are numerous small and bigger gameplay issues. First of all its pretty difficult with lots of trial and error scenes (sudden pitfalls). The inventory and item management is not very good. Example: In order to open doors you must acquire key cards. There are up to eight cards. To open a door with it you have to activate the card. So when you stand before a new door you must constantly switch between all cards until you have found the right one. Also the constant respawn of enemies once you return into another screen is something I disliked. The game has some sort of story (mostly told by radio calls), but I expected a bit more in this regard.***
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[27]***[b]Tags[/b]
This is the first game in the Metal Gear series. Stealth is extremely important to playing the game.
This game is not compliant with Nintendo's content guidelines for at least two reasons:[spoiler=1. fowl language hidden;close]This password,****M E1111 11111 11111 11111, will start you off at the end of the game with nothing except a pack of cigarettes.[/spoiler]2. cigarettes.

(this article has been censored by the author pending a feature for users to filter descriptions to their personal preferences)
[Zerothis]
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Napoleon Senki  Irem (Lenar)1988 labelimageminimize
Nobunaga no Yabō: Zenkokuban  Koei1988NOBUNAGA'S AMBITION is a turn-based strategy game set in Japan's "Warring States" period that is the 16th century when Japan was divided into numerous feudal states, each one ruled by a daimyo - a warlord. One of those daimyos was the ambitious Nobunaga Oda, a merciless ruler and a great strategist. Now you are Nobunaga and you have to bring your one wish true that is to rule the whole of Japan.***"Nobunaga's Ambition" is the first Koei strategy game appearing on consoles and a port of the second game in the Nobunaga series from Japanese computer systems. Your task is to conquer all "fiefs" in Japan, either in a shorter 17 fiefs game or a longer 50 fiefs game. The game surely set a new standard for NES strategy games regarding complexity. It not only features a strategic level of governing your fief, but also tactical warfare when attacking or defending a fief on a hex-map. My biggest issue with this game is the difficulty level, which is rather high and the fact that the game is rather slow paced. Especially the 50 fief game takes ages to play.***1 player, 2 players, 3 players, 4 players, 5 players, 6 players, 7 players, or 8 players competitive turn based play. More than 8 computer players provided. Each human or computer player controls a faction. labelimagesubject
Racket Attack  Jaleco;Jaleco USA (Tose)1988"Racket Attack" is a well playable tennis game with a nice, realistic touch with realistic looking and animated players. The one-player mode consists of a simple 7-match tournament. You can choose between eight different female and male players and three different courts (Hard, Clay and Grass). The game features lots of little speech samples, which is rare on the NES and they sound surprisingly good. All in all its not the best tennsi game I have ever played and just gameplay-wise I prefer the "simpler" [url=http://www.uvlist.net/game-167650-Family+Tennis]Family Tennis[/url], but with a bit of training its fun enough and a good choice for people who like it more realistic - at least for 8-bit tennis standards.***This is no amateur hour. This one's for keeps. The national finals. Will you play tough enough to hear the umpire call "point, set, match!" A million eyes bore into you from the stands. Moments to start... RACKET ATTACK has made you a pro, the toughest, most awesome champ ever to hit center court. You've a power serve and a ferocious backhand. You're fearsome at the net and in the backcourt. On clay or grass you attack. But your opponent knows your game. And he's ready. Screams go up as you step to the base line. It's 100 degrees. Your service. You launch it like a rocket. Ace... Let... Fault! The umpires' call reminds you to hang tough and be consistent. 15 love... 30 love... 40 love... MATCH POINT. Sweating, you grip your racket. The crowd hushes. Can you deliver an ace? Bear down. Psych up. Get tough! labelimagesubject
Meitantei Holmes: Kiri no London Satsujin Jiken  Towa Chiki (Another)1988"Meitantei Holmes: Kiri no London Satsujin Jiken" is the second game based on famous detective Sherlock Holmes for the NES from Towachiki. In contrast to the first game, the totally crappy [url=http://www.uvlist.net/game-166967-Sherlock+Holmes+Hakushaku+Reijou+Yuukai+Jiken]Sherlock Holmes: Hakushaku Reijou Yuukai Jiken[/url] they chose to create a standard Japanese menu-driven adventure game. Not very imaginative, but at least this time the game works well enough. On a map of London you walk to different places, question people, solve some puzzles etc. Being in Japanese its hard to follow the story and thus didn't develop its strength for me. Graphically the game only features monotone background scene graphics. Technically it looks a bit cheap, but in this special case it fits the atmosphere positively. In the end it is exactly what you would expect from an average Japanese murder mystery adventure game. labelimageminimize
Asteka 2: Templo Del Sol  Tokyo Shouseki;Infocom (Compile)1988Deep in the jungles of Mexico lie the ancient Mayan tombs of Chichen Itza. Eternal resting place of kings - and the vast treasure that was buried with them, including the legendary Sun Key. Now a famous archaeologist has vanished there, leaving behind only a tattered notebook that speaks not just of treasure, but of the bloodthirsty demons that guard it. And with the notebook, the legacy of treasure and terror has passed to you... Can you penetrate the heart of the mystery, and find the mythical Sun Key? Or will the tombs of Chichen Itza claim you among the dead? labelimagesubject
Final Lap  Namco (Arc System Works)1988 labelimageminimize
Wheel of Fortune GameTek (Rare)1988[media=youtube]4olbEPjwzzY[/media]***Now you can play your favorite TV Game Show anytime. You're the contestant-compete against your friends or match wits with the computer. Press the button, hear the theme music; spin the wheel and win a fortune; or hit bankrupt and lose it all. You get everything you see on TV-great graphics and animation, a colorful spinning wheel, and our very own blonde hostess to turn the letters. Even the music is authentic. There are over 1000 challenging puzzles to keep you guessing and if you're stuck you can always buy a vowel. Get set to spin...it's time to play WHEEL OF FORTUNE!***NES-WF-USA
1 player, 2 players, or 3 players mixed simultaneous and turn based play. No fourscore/multi-tap is required as players 1 and 3 share controller 1 for the simultaneous sequence.
[Zerothis]
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Phantom Fighter  FCI;Pony Canyon (Marionette)1988Wacky Chinese phantoms, Kyonshies, are on the loose, wreaking havoc in eight villages. Phantom Fighter and his incompetent assistance are the only ones who can save the villagers from these zombie ghosts that get bigger and stronger as you get better. Answer tricky quizzes to acquire special skills from the Kung Fu Master. Then you can chop and kick your way to victory!

-Over 15 types of powerful enemies
-Sophisticated animation with smooth movement
-Password memory feature for continuing play
-Exciting full sound effects
-Fun-filled dialogue and bonus quizzes
-Eight villages filled with mysterious ghost-filled houses, cemeteries and academies***
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Track & Field II  Konami;Hyundai (Konami)1988
[17]***The sequel to "Track & Field" features more games such as fencing and canoeing, as well as updated graphics, but still features both the "button mashing" and "aim cursor and shoot" style of gameplay that is better suited for the Power Pad and Zapper accessories.***
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Published and Developed by Konami Industry Co. Ltd.
KDS-F2 Konamik Sports in Seoul published 1988-09-16
NES-F2-USA Track & Field II published 1989-06 in the USA
NES-F2-NOE Track & Field II published 1989-11-22 by Konami Europe GMBH in France, Germany, Italy, Spain, and the UK for Region B machines
NES-F2-EEC Track & Field II published in Finland for Region B machines

The Japanese version of the game is based on the 1988 Summer Olympics in Seoul, South Korea,

Compete in many events of the 1988 Summer Olympics in Seoul.[list][*]Fencing
[*]Tripple Jump
[*]Freestyle Swimming
[*]High Dive
[*]Clay Pigeon Shooting
[*]Hammer Throw
[*]Taekwondo
[*]Pole Vault
[*]Canoeing
[*]Archery
[*]Hurdles
[*]Horizontal Bar
[*]Hang Gliding
[*]Pistol Shooting
[*]Arm Wrestling[/list]
[spoiler= ; ] [/spoiler]
[Zerothis]
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8 Eyes  Seta;Taxan (Thinking Rabbit)1988After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again flourished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or center, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction... And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the 8 Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return of the Great King, so that he may finish the rebuilding of Earth. Your reward will be the eternal gratitude of all mankind!***
[49]***NES-8E-USA
エイト・アイズ literally reads `[code]eito aizu[/code]´.***Great Castlevania-type sleeper.
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Touch Down Fever  SNK;K Amusement Leasing (SNK)1988TOUCHDOWN FEVER! It's the muscle, the hustle, the chomp, the stomp and the strategy that make it football! Run I-formations, quarterback sneaks, shot-gun plays, and more. Try a 40-yard field goal, or punt if you have to! Watch out for the safety, and don't cross that line of scrimmage!

If you've ever had the urge to kick the ball through the goalposts, send golden spirals into glory, or freight-train a pigskin into the end zone, you must have TOUCHDOWN FEVER!

Match league teams: play eastern division against western; play your team against the computer; or, play tournament with two players against the computer. Real clock time with 5, 10 or 15 minute quarters. Huddle for strategy and GO TOUCHDOWN GO!***Developed by SNK.
NES-T7-USA Touchdown Fever published by SNK in the USA.
KAC-T7 American Football: Touchdown Fever published by KAC (K. Amusement leasing Co./SNK) in Japan
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Amagon  Vic Tokai;Sammy (Aicom)1988Amagon, the most decorated Marine, was assigned a mission by his commander to investigate a strange, monster-infested South Pacific island, from which no man has ever returned alive. With a machine gun as his only weapon, he took off by plane and crash-landed on the island's beachhead.
Amagon, with his unique ability to transform into the huge Megagon, there begins his mission to become first to conquer the island. See and experience the amazing adventures of our hero, Amagon! His rescue ship is waiting at the other side of the island. Good luck!
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Rollerball  HAL Laboratory;HAL America (HAL Laboratory)1988ROLLERBALL - The action-packed Pinball Game with the distinctly American touch! New from HAL America, Rollerball brings you two new games in one! SKYSCRAPER is a fast-paced, realistic Pinball Game on four vertically-scrolling screens, for one to four players. MATCHPLAY is a one-on-one game for two players that will test any Pinball Wizard! A brand new type of game for the kids, a familiar old friend to dads and moms. Finally, a game dad can play, and win! And, Rollerball won't TILT! labelimagesubject
Goal!  Jaleco;Jaleco USA (Tose)1988The clock ticks down. The roar of the crowd rises in a deafening chant of "U-S-A! U-S-A!" Suddenly, your winger breaks free, and spots the open man in the middle. Pass... shot... GOAL! It's America's favorite new sport, soon to become your favorite new home video game, thanks to Jaleco! Because GOAL! brings soccer to life like you've never seen it. You play with a full team of 11 players, each one rated in 7 different skill categories. You can match them against a team controlled by the computer or another player. You can even team up with a friend and match your combined skills against the best computer team. So if you want soccer at its best, tune in to the undisputed champion of home soccer software: GOAL!***
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[27]***JAN:4 907859 101253, JF-21 Published 1988-12 in Japan
Catalog# JF-38 seems to be for a September 1992 re-release of this game in Japan. OR it is the cat# of Goal! 2***1 player or 2 players simultaneous competitive or cooperative play.
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Akira  Taito (Tose)1988A graphic adventure game based on the 1988 animated movie of Katsuhiro Otomo's epic Manga.
Released in 1988 by Taito for the Famicom console, the video game version has the player in the role of Kaneda.
Events begin with Kaneda and his motorcycle gang in police custody after their friend Tetsuo has been abducted by the military.
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Crime Busters Dismac;Bit Corp;Gradiente (Bit Corp)1989 labelimageminimize
Kitty's Catch author;Nowhere Productions19892 players simultaneous competitive

Play as Pitter and Patter as the fish. Avoid jellyfish and electric eels. Fill you bucket to win a shell and collect more shells than the other cat before the time runs out. Tin cans contain powerups including a treble hook and a shark (the shark is huge and fills the bucked faster).

Although David Weibenson was a developer for GameTek, this seems to have been an independent project that he never found a publisher for.

A prototype of Kitty Catch is currently owned by 'BeaglePuss' (Mark, last name unknown)

Available as a reproduction cart. One of these reproduction packages used a UPC barcode on the box without the numbers printed below it. The code is 0-45496-63053-9. This is actually the UPC code for Nintendo Tetris for NES.
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Lucky Bingo  Sachen (Thin Chen Enterprise)1989 labelimageminimize
Raid 2020  Color Dreams;HES;Scaner (Color Dreams)1989The year is 2020 A.D. The evil drug kingpin Pitbull and his army of robots and brainwashed servants have crippled the law enforcement agencies of the world. You must seek out and destroy his communication and computer centers thus putting an end to his evil network of shipping and distribution. As you confront Pitbull's dealers and robotic "Cyborg" servants you will seize their drugs and money. The money will enable you to purchase the tools needed to overcome the obstacles in your path. Don't let the beauty of the streets fool you, for you are about to enter a world of laser beams, exploding mines and secret entrances. Engage your enemies as you traverse through the Pier, the Streets of Technopolis, and the Warehouse searching for clues. You will encounter more danger as you pilot a boat across the Swamp and travel through Space to an eventual confrontation with Pitbull himself in the Computer Center!***The HES release for Australian comes in normal, piggyback cartridge (a licensed cart is plugged into the back to make it work), and dongle (same as the piggyback but the pass-through slot is on a cable)

Brazil/South America version published by Scaner. Their logo uses the entire front label of the cartridge so the game is often referred to as "Scaner"

Some North American boxes remove the leading and trailing zeros from the barcode. The barcode however is complete and includes them. The correct UPC: is 0-96962-81003-0 despite these omissions.
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Toobin' Tengen1989TOOBIN' IS TOTALLY TUBULAR!

Wanna be a real party animal? Then, you just gotta play Toobin'! It's the most fun anyone can have on an inner tube!
You and a buddy can take turns paddling down a prehistoric swamp, jostling with dinosaurs and cavemen.
Or cruise down some modern city river where you'll try to evade nasty punks and slimy industrial sludge (ugh, real barfo!)
If that isn't far-out enough, then float down some Martian canals - where the water's purple and everything's really out of this world!
These are just examples, dudes. Toobin's got so many places to tube around, it'll blow your mind.
So jump in, the water's totally rad and bad!
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World Games Milton Bradley (Rare)1989Take on the world!Get ready - get set - get psyched! The World Games are here! And you're a star athlete in this awesome international competition! Go for the gold as you challenge the world' best athletes on their home turf!
Leap from the treacherous cliffs of Acapulco. Go stomach-to-stomach with a 400-pound Japanese sumo wrestler. Jump barrels on an icy lake in Germany. And pump heavy iron in the Soviet Union.
Travel to Scotland for the amazing caber toss! Then to Canada for frantic footwork with log rolling lumberjacks. Ski the slalom on the snow-covered French Alps. And ride the meanest, orneriest bull in the U.S.A.!
Return home with enough gold medals and join the World Hall of Fame!
8 International Events:* Cliff Diving
* Bull Riding
* Log Rolling
* Caber Toss
* Sumo Wrestling
* Barrel Jumping
* Slalom Skiing
* Weight Lifting
1 to 8 Players***1 player or 2 players simultaneous competitive. 2-8 players take turns competing.
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Downtown Nekketsu Monogatari  Technos;American Technos;Infogrames (Technos)1989
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[27]***River City Ransom takes place in River City, where our heroes, Alex and Ryan, find a letter on Ryan's locker from a guy named Slick. The letter says that Ryan's girlfriend, Cyndi, has been kidnapped, and Slick has taken River City hostage with the help of countless gangs and evil bosses. It's up to our heroes to save poor Cyndi and free River City from the clutches of Slick and his underlings. You can play as Alex and take on the challenge alone or battle with two players simultaneously as Alex and Ryan. Kick and punch to fight your way through gang members, evil bosses and other goons, or use a variety of weapons including a chain whip, brass knuckles and a tire, to name a few. Raise your stats by eating right, and gain new techniques by reading books. With your fighting prowess and never-ending spirit, the bad guys won't know what hit them.***They take your girlfriend. You gotta get her back. A buddy helps you out. You walk around beating people senseless and taking their cash to get food and more techniques you learn via books.
The moral: Steeping on hostile truf usually attracts conflict and you can learn how to flail and turn into a ball if you read a book. Fun game even though it's not believable that your school would be that far away from you and they'd still kidnap your girlfriend instead of someone more important or closer, but yeah... fun game.
Ordering a smile in fast food restaurants was neat, so I started doing it in real life. Got different results. Heh.
[Pfilosophy]***Awesome game, one of my childhood classics. I remember I used to play this all the time with my brother. The only problem was writing down the password (to save your game). It was like a million characters long and case-sensitive. One mistake would cost you the game--god help you if you have bad handwriting. You definitely want to play this game with a friend, that's where this game really shines. RUN! RUN! I'M GONNA LOSE MY MONEY!
[cjlee001]***1 player or 2 players simultaneous cooperative. Published by [company=Technos]Technos[/company] in Japan 1989-04-25, American Technos in North America 1990-01, [company=Infogrames]Infogrames[/company] in Europe 1991, and (I guess by Infogrames) in Australia 1991.
The literal translation of the name is, 'Downtown Hot-Blooded Story'.

Tags:
kunio? This game is the 2nd in the unofficial nekketsu series. A scene of the game has protagonist's bare buttocks is clearly visible. This is against against Nintendo's Content Guidelines as revealed by their own documents. Games can be contuined via passwords.
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Meitantei Holmes: M Kara no Chousenjou  Towa Chiki (Another)1989 labelimageminimize
Teenage Mutant Ninja Turtles  Konami;Palcom Software;Ultra Games (Konami)1989[media=youtube]https://youtu.be/MqwbYK8zHtM[/media]***
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[27]***This game is notable for being nothing like the arcade game of the same name. This was quite a disappointment to many fans. A version of the arcade game would follow with Teenaged Mutant Ninja Turtles II: The Arcade game.

Also notable for being difficult. In particular, a long gap near then end of the game requires a jump of the maximum possible distance (pixel precise) that many players conclude is impossible until seeking outside help.
[Zerothis]***Cowabunga! Players take control of the turtles in a half shell and rescue reporter April O'Neil from the clutches of the evil Shredder. Battle against the Foot Ninja Clan as Leonardo, Michaelangelo, Donatello and Raphael with their trademark weapons and ninja abilities. Search through five stages and dozens of areas throughout the New York City sewers, rooftops and ultimately Shredder's Technodrome to save April. Players must scarf down some pizza to keep up their energy, as they'll need it to defeat Shredder. Turtle Power!
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Defender of the Crown Ultra Games;Palcom Software (Beam Software)1989The in-game story seems to refer to the end of the second crusade and one of the few battles that the crusading forces actually won. Undoubtedly this is backstory and the game is set some time later than 1149 and sooner than 1199 (which is the historical beginning of John of England's reign). Probably the murdered king mentioned is Henry II of England, who actually died of natural causes in 1189; but his health was certainly not improved by the actions of his sons, especial Prince John. Never the less, the in-game date begins counting from October 1149. The game takes much dramatic license. The player is one of the six knights mentioned in the story and all of these knights will be battling for England.

Cinemaware went and released most versions of this game for free download[spoiler=Patch Codes;Close Codes][code]$0511 18 ∞ Life Bar in Sword Fights
$990B 00(01) G:AAEOUPPA Soldiers Cost 0 times as much (free)
$990B xx(01) G:ggEOUPPg Soldiers Cost $xx times as much (or use genie
numerals in place of g variables)
$990C 00(08) G:GAEOKOAA Knights cost 0 times as much
$990C xx(08) G:ggEOKOAg Knights cost $xx divided by $08 times as much
$990D 00(0F) G:YAEOSOYA Catapults cost 0 times as much
$990D xx(0F) G:ggEOSOYg Catapults cost $xx divided by $0F times as much
$990E 00(14) G:ZAEOVPGO Castles cost 0 times as much
$990E xx(14) G:ggEOVPGg Castles cost $xx divided by $14 times as much
$E368 0A(14) G:ZAVVALGO Have 10 soldiers in your Garrison
$E368 xx(14) G:ggVVALGg Have $xx soldiers in your Garrison[/code][/spoiler]
[Zerothis]***[code]
IN THE YEAR OF OUR
LORD, 1149 WHEN THE KING
RETUNED FROM THE HOLY
LAND, HE KNIGHTED SIX
GREAT WARRIORS WHO HAD
CARRIED HIM TO VICTORY
OVER THE INFIDELS. THE
KING'S SUBJECTS CROWDED
THE PALACE TO SEE HIM
GRANT EACH OF THE HEROES
A CASTLE AND IT'S
DOMINIONS
WHEN THE KNIGHTS
DEPARTED FROM THEIR LANDS
ONE MAN, A SAXON, RODE
TO SHERWOOD FOREST ּּּ
[sic][/code]
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Robocop  Data East;Ocean (Sakata SAS)1989A sadistic crime wave is sweeping through old Detroit. The situation is explosive - in fact, it is so bad, a private corporation, O.C.P., has assumed control of the police force. Then, a research team creates an unstoppable, indestructible law enforcement cyborg - named RoboCop. Using a wild assortment of weapons, including RoboCop's Special Issue Auto-9, you must stop every sleazeball criminal you encounter with deadly, piercing accuracy. But beware, there are forces on the street - and within O.C.P. - that will stop at nothing to see RoboCop eliminated. Make your way past 6 levels of street thugs, Boddicker and the powerful ED-209 to your final battle with Dick Jones. Prepare yourself for non-stop action in one of the most explosive games you will ever play. It's going to take more than a cop to clean up the scum of old Detroit - it's going to take RoboCop. "Your move, creep."***
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[27]***[b]Determining the Year[/b]
A bit of the script didn't quite make it to the big screen but was included in the novelisation. A news report says Sylvester Stallone died at the age of 97 from complications of a failed head transplant. This dates the story to 2043 or 2044. BTW, the RoboCop remake will be set in 2046.

RoboCop is an odd type of Cyber Punk. First off, it is pro-authority. Law enforcement are not just the good guys, their ideals and goals are shared by the protagonist and the audience is expected to root for this authority. Robocop dispenses justice against anti-authority punk criminals and usurping authorities. The megacorporation in the story really isn't, yet. Their doing all they can to become an all-powerful above-the-law entity, but their not there yet. In fact, the story, and one of the main enemies of it are a product of of this struggle. Their first step is too buy the Detroit police department. Not bribery, they [i]literally [b]buy[/b] it[/i]. The organisation, buildings, equipment, and yes, even the people become property of OCP. They hope to create a force of robot to assert authority Detroit. The goal of both protagonist and the megacorpaeration is to fight crime, but only on the surface. Each is actually motivated to enforce authority. OCP's Cyber Punk motives are hampered by a punk. Note the protagonist, RoboCop, is not the punk. The punk in the RoboCop story is actually a middle-executive of the would-be megacorporation, Bob Morton. He's not a software hacker, he's a hardware hacker. He augments Alex Murphy's body to create RoboCop. RoboCop then does all the software hacking in the story, including hacking his own digital [i]and biological[/i] software. It eventually takes a bit of social engineering to allow his biological moral code to direct actions that were not allowed by his digital moral code. The decisive battle was not in the streets, it took place in the mind of a cyborg. Digital life vs biological life. Digital life was not defeated, it merely took its rightful place and allowed biological life to take action. Robocop is really its more of a transhumanism story. A struggle to skip dystopian Cyber Punk by transitioning directly into Post Cyber Punk transhumanism where flesh and circuitry coexist for the betterment of mankind. Where the joined machine-man saves us from a dystopian future by preventing the rise of the megacorporation. Robocop a transhumanist messiah. Killed for supporting justice. Raised from the dead. First of the new man exerting proper authority to deliver the world from crime and undesired authority.
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Back to the Future LJN (Beam International)1989[media=youtube]https://youtu.be/IHIIlNPdBq0[/media]***
[90]***You are Marty McFly, just a typical senior at Hill Valley High. But after getting behind the wheel of a nuclear-powered sports car turned time machine, you find yourself in the year 1955 where you've accidentally tampered with history. Now it must be corrected. You must somehow make sure that teenagers Lorraine Baines and George McFly (the two kids that will eventually grow up to become your parents) fall in love before the photo of your family fades away and you're left with nothing to come home to. It won't be easy. You'll have to protect George from Biff and his gang of bullies while doing your best to keep them from beating you up instead. To complicate things, Lorraine has a crush on you, so you'll have to dodge her advances while trying to figure out a way to get George and her to kiss at the school dance. Time is wasting and even if you manage to put all of the pieces in place, there is still no guarantee that you'll get back. It will all come down to one brief moment in time when the past, present and future all meet.***The game was released 1989-09-01. The "1985" on the title screen refers to the Trademarked movie title. (Sorry uvlbot-1, your were in error)
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Bad Street Brawler Mattel (Beam International)1989Lawbreaking crooks, thugs, and circus renegades rule the mean streets. It's a real zoo out there! The city is unsafe and the good citizens live in constant fear. You are DUKE DUNNEGAN - former punk rocker and the world's coolest martial arts vigilante! You are a lean, mean thug-thrashing machine, returning to your native city streets as the ultimate defender of freedom! There's evil waiting behind every bush and danger lurking behind every corner - LOOK OUT! It's up to you to send the bad guys reeling with furious fist and foot bashing action! It's non-stop martial arts madness! Nail the no-gooders today - and watch the street savages scatter!***Same game as Street Hassle and Bop' N Rumble. A Power Glove game. labelimagesubject
Thunderbirds  Activision;Pack-In-Video (Pack-In-Video)1989Developed by Pack-In-Video Co., Ltd
PAC-T5 サンダーバード/Thunderbirds published by Pack-In-Video 1989-09-29 in Japan
NES-T5-USA Thunderbirds published by Activision 1990-09 in the USA
1 player only.

This is a vertical scrolling shooter but it has a story. and a less than completely linear structure. Hood claims to have a way to bombard the Earth with meteorites. He will do so if the Thunderbirds do not give him their vehicles in 60 days. The Thunderbirds determine that he must have a very powerful energy source to backup his threat but it won't be finished for 60 days. Which is the reason for his demands and deadline first, rather than him announcing his threat with a meteorite. They set out to find his source of energy before the deadline it up.
The player choose from several missions per round which is also a choice of which Thunderbird and corresponding vehicle to pilot. Completing a mission or combination of missions will unlock additional ones. There are no in-game clues to the unlocking pattern and it has to be learned by experience. their are (apparently) 12 possible missions. The missions themselves are pretty standard vertical scrolling shooting with powerups dropped from exploding enemies that are lost when the vehicle is damaged. Enemies with powerups glow red. The ship has 3 hit points that can be recovered (1 HP per powerup). You can gain better weapons and also wingmen to help blast an odd assortment of enemies. Should a ship lose all its hit points, it must be grounded for 3 days for repairs. That's 3 days closer to the deadline. Successfully completing a stage costs 1 day. Other than this deadline, all 5 pilots (and vehicles) effectively have infinite lives.
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Wheel of Fortune: Junior Edition GameTek (Rare)1989Now everyone's favorite TV Game Show is just for kids! It's got all the excitement of the adult version... everything you see on TV and more. But the puzzles have been created just for the young player.

It's your turn to be the contestant. Compete against your friends or match wits with the computer. Press the button, hear the theme music; spin the wheel, solve the puzzle and win a fortune; or hit bankrupt and lose it all. There are over 1000 puzzles to keep you guessing, and if you're stuck you can always buy a vowel.

It's time to play WHEEL OF FORTUNE!***1 player, 2 players, or 3 players mixed simultaneous and turn based play. No fourscore/multi-tap is required as players 1 and 3 share controller 1 for the simultaneous sequence.
NES-WJ-USA
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Top Gun: The Second Mission  Konami1989So you think you're a Top Gun hero, just because you splashed a few bogeys in the Persian Gulf. Well, before polishing your ego, you've gotta survive a second mission that's ten times more deadly than the first. Soaring against an Armageddon bound armada of planes, tanks, ships, and satellite laser beams, every ounce of your skill and courage will be drained as you fight fire with fire, while out-maneuvering anti-aircraft blasts, cannon bursts and heat seeking missiles that are looking to roast your tail.***
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